RoseWars
A downloadable game for Windows
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How to Play
Controls
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Z → Confirm / Select
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X → Cancel / Decline
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S → View a unit’s stats during combat maps
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Arrow Keys → Navigate menus and move the unit selector in battles
Actions in Battle
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Moving & Attacking
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Select a playable unit (blue).
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Choose the tile to move them to.
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After moving, select Attack.
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Pick a weapon, then select a target.
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Items
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Use consumables or equip a different item.
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This ends the unit’s turn.
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Wait
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Skip attacking or item use.
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Ends the unit’s turn immediately after moving.
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Build (Engineers only)
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Engineers have an extra menu option: Build.
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Choose a construction and the tile to place it on.
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If the unit hasn’t used all of its movement range yet, it may move again afterward.
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Types of Tiles
During Maps 1 and 2, you may encounter special tiles with unique effects:
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Path Tiles
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Cost only ⅔ the movement of a normal tile.
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Example: A unit with 3 movement can move 4 tiles if all are paths.
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Garden Tiles
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Heal 10 HP at the beginning of a turn for any unit standing on them.
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Manure Tiles (Map 2 only)
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Thrown by prisoners.
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Cost 2 movement points per tile, making traversal slower and more expensive.
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Backstage Minigames
Air Hockey
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Choose an opponent to start a 1v1 match (first to 7 points).
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Controls:
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Up / Down Arrows→ Move up and down
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Right Arrow → Lunge your disk forward
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Pool
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Choose a team partner and 2 opponents.
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Controls:
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Arrow Keys → Pull the cue stick back (opposite the white ball) and release to strike
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Mouse → Click and drag the cue stick, then release to shoot
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Gameplay Rules:
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The first ball you sink determines your set: striped or solid.
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Your goal is to pocket all balls of your type.
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8-Ball Rule:
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Can only be sunk after clearing all of your other balls.
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Must be pocketed in the opposite hole from the last ball you sank.
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The idea for RoseWars came from a certain university project which, despite its critiques and the hurdles it had to overcome, I refused to let die.
The game concept can be described as Fire Emblem meets Persona, with some Shakespearean spice in the middle. You'll take control of the newest student enrolling at Kent University's theater club, a refuge for misfits and outcasts that all have their own story to tell.
The play's director, clumsy and eccentric Luca, is creating a re-imagining of the tale recounting the Wars of the Roses — a medieval civil war that set England ablaze during the 15th century and which became my early 20s obsession for some reason. Through months of research, I feel I've come to understand the events in the war enough to turn facts into fantasy, as a lot of characters are re-contextualized in ways you won't see coming.
At the front stage, you'll be able to participate in strategic turn-based combat, assigning the students you want to represent the roles of the characters involved in the conflict — which will have an effect on the play's dialogue, as each character brings their personality and mannerisms to their representation.
When the curtain falls, you'll get to hang out with the students in the theater's backstage, complete quests, go on dates, and increase your support to get closer to them and discover their troubled history.
I am targeting to finish a demo containing a quarter of the game's total content, which will include half of one of the game's two routes, by February 2026. Stay tuned!
Credits
Game Direction
Marco Baldan https://www.youtube.com/@MarcoBaldan-wz7mp
Portrait Illustration
Laia Baldoví https://www.instagram.com/laia_baldovi/
Backstage characters & wardrobe
Verónica Sanz https://www.instagram.com/bonnieone_b1/
Frontstage Unit Sprites
Paula Laguna
Character Writting
Neo Dan New
Play Writter
Marco Baldan
Map Design
Noel Colon
Programming
Marco Baldan
UI and Background illustration
Marco Baldan
Sfx
Leohpaz
OST
Sara Garrard
Updated | 23 hours ago |
Published | 3 days ago |
Status | Released |
Platforms | Windows |
Author | Lazy_GameDev |
Genre | Strategy, Role Playing, Visual Novel |
Tags | Godot, Pixel Art, Singleplayer, Strategy RPG |
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